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Onboarding
Name the signal first.
Three beats before the tap: what a craving is, how long it lasts, what to do with it.
The tap
One button when it hits.
Splash, then goals, then the big blue: I’m craving now.
In the room
AR until the peak passes.
Hold the phone. Place the body. Pause if you need. Time is still on the clock.
Stack
SwiftUI. ARKit.
RealityKit in the room. A timer on the session. iOS Engineer at Apple Developer Academy Cohort 7.
